Published in Scientific Papers. Series "Management, Economic Engineering in Agriculture and rural development", Vol. 19 ISSUE 4
Written by Anifat IBRAHIM, Adedayo AJAYI
The paper presents an educational platform and provides a systematic approach to train and support young people to succeed in formulating, starting and running their own agribusinesses. The educational platform uses 3D virtual reality (VR) to teach entrepreneurship focused on the agriculture domain (AGRIENT). The 3D virtual world allows users to navigate and interact with different multimedia content, such as slideshows, notecards, quizzes, non-player characters, multimedia presentations, 2D/3D simulations as well as interacting with other learners and instructors. The virtual interaction through chats and document sharing is available leveraging the constructivism. The virtual world is composed of islands of knowledge representing topics related to entrepreneurship and technologies that can be used in the agriculture domain.
[Read full article] [Citation]