Published in Scientific Papers. Series "Management, Economic Engineering in Agriculture and rural development", Vol. 19 ISSUE 4
Written by Sorin IONITESCU, Rafael Heitor Correia de MELO, Dorina POPOVICI, Aura CONCI
The education environment proposed in this paper aims to motivate, train and support people by increasing the competitiveness of young, mostly inexperienced people, on the job market. For this purpose, a 3D virtual world will be created as a tool to help to teach entrepreneurship through a social game focused on the business domain (Biz4Fun). Everyone having access to Biz4Fun will be able to interact with many kinds of multimedia content without an established predefined plan. Videos and presentations about successful start-ups are among these contents. The environment will also offer the possibility to all learners to be connected simultaneously and to interact with each other in order to exchange information, life experiences and documents. Biz4Fun will create and publish courses content and open educational resources (OER), supporting young practitioners in learning topics related to business and acquiring the skills needed to establish and successfully manage a business company. The next step will be to construct the virtual world, composed of knowledge areas comprising topics related to entrepreneurship. The Biz4Fun project has applications suitable for helping youth to develop start-ups and grow their business in agriculture and offers them innovative tools for learning and training to become successful entrepreneurs.
[Read full article] [Citation]